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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> 
<span class='line'> 28</span> 
<span class='line'> 29</span> </span><span class="COMM">/**
<span class='line'> 30</span>  * @constant
<span class='line'> 31</span>  * @type Number
<span class='line'> 32</span>  */</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="NAME">cc.DEFAULT_SPRITE_BATCH_CAPACITY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">29</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> 
<span class='line'> 35</span> </span><span class="COMM">/**
<span class='line'> 36</span>  * &lt;p>
<span class='line'> 37</span>  *     In WebGL render mode ,cc.SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call&lt;br/>
<span class='line'> 38</span>  *     (often known as "batch draw").&lt;br/>
<span class='line'> 39</span>  *     &lt;br/>
<span class='line'> 40</span>  *     A cc.SpriteBatchNode can reference one and only one texture (one image file, one texture atlas).&lt;br/>
<span class='line'> 41</span>  *     Only the cc.Sprites that are contained in that texture can be added to the cc.SpriteBatchNode.&lt;br/>
<span class='line'> 42</span>  *     All cc.Sprites added to a cc.SpriteBatchNode are drawn in one OpenGL ES draw call. &lt;br/>
<span class='line'> 43</span>  *     If the CCSprites are not added to a CCSpriteBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient. &lt;br/>
<span class='line'> 44</span>  *     &lt;br/>
<span class='line'> 45</span>  *     Limitations:&lt;br/>
<span class='line'> 46</span>  *       - The only object that is accepted as child (or grandchild, grand-grandchild, etc...) is CCSprite or any subclass of CCSprite. &lt;br/>
<span class='line'> 47</span>  *          eg: particles, labels and layer can't be added to a CCSpriteBatchNode. &lt;br/>
<span class='line'> 48</span>  *       - Either all its children are Aliased or Antialiased. It can't be a mix. &lt;br/>
<span class='line'> 49</span>  *          This is because "alias" is a property of the texture, and all the sprites share the same texture. &lt;/br>
<span class='line'> 50</span>  * &lt;/p>
<span class='line'> 51</span>  * @class
<span class='line'> 52</span>  * @extends cc.Node
<span class='line'> 53</span>  * @example
<span class='line'> 54</span>  * //create a SpriteBatchNode
<span class='line'> 55</span>  * var parent2 = cc.SpriteBatchNode.create("res/animations/grossini.png", 50);
<span class='line'> 56</span>  */</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="NAME">cc.SpriteBatchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.SpriteBatchNode# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="NAME">_textureAtlas</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">    </span><span class="NAME">_blendFunc</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.BlendFunc</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">    </span><span class="COMM">// all descendants: chlidren, gran children, etc...</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="NAME">_descendants</span><span class="PUNC">:</span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">    </span><span class="NAME">_renderTexture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="NAME">_isUseCache</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">    </span><span class="NAME">_originalTexture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 66</span>      * Constructor
<span class='line'> 67</span>      * @param {String} fileImage
<span class='line'> 68</span>      */</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">            </span><span class="NAME">this.init</span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.DEFAULT_SPRITE_BATCH_CAPACITY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">        </span><span class="NAME">this._renderTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RenderTexture.create</span><span class="PUNC">(</span><span class="NAME">cc.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">        </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">cc.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="NAME">setContentSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">size</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 81</span> 
<span class='line'> 82</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">        </span><span class="NAME">this._renderTexture.setContentSize</span><span class="PUNC">(</span><span class="NAME">size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">    </span><span class="NAME">_updateBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">hasPremultipliedAlpha</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.ONE_MINUS_SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 91</span> 
<span class='line'> 92</span> </span><span class="WHIT">    </span><span class="NAME">_updateAtlasIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">count</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pArray</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pArray</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">            </span><span class="NAME">count</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pArray.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 98</span> 
<span class='line'> 99</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">count</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">            </span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">            </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">            </span><span class="NAME">sprite.setOrderOfArrival</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">                </span><span class="NAME">this._swap</span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">            </span><span class="NAME">curIndex</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">needNewIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pArray</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">                </span><span class="COMM">//all children are in front of the parent</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">                </span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setOrderOfArrival</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">                    </span><span class="NAME">this._swap</span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">                </span><span class="NAME">curIndex</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">                </span><span class="NAME">needNewIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">pArray.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pArray</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">needNewIndex</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">child.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">                    </span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">                    </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">                    </span><span class="NAME">sprite.setOrderOfArrival</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">                        </span><span class="NAME">this._swap</span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">                    </span><span class="NAME">curIndex</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">                    </span><span class="NAME">needNewIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">                </span><span class="NAME">this._updateAtlasIndex</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>136</span> 
<span class='line'>137</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">needNewIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">                </span><span class="COMM">//all children have a zOrder &lt; 0)</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">                </span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">                </span><span class="NAME">sprite.setOrderOfArrival</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">                    </span><span class="NAME">this._swap</span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">                </span><span class="NAME">curIndex</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>148</span> 
<span class='line'>149</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">curIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>151</span> 
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="NAME">_swap</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">oldIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempIteQuad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quads</span><span class="PUNC">[</span><span class="NAME">oldIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> 
<span class='line'>157</span> </span><span class="WHIT">        </span><span class="COMM">//update the index of other swapped item</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">newIndex</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">oldIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> 
<span class='line'>160</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">oldIndex</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">newIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">        </span><span class="NAME">quads</span><span class="PUNC">[</span><span class="NAME">oldIndex</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quads</span><span class="PUNC">[</span><span class="NAME">newIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">newIndex</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">        </span><span class="NAME">quads</span><span class="PUNC">[</span><span class="NAME">newIndex</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempIteQuad</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>165</span> 
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="COMM">// IMPORTANT XXX IMPORTNAT:</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">    </span><span class="COMM">// These 2 methods can't be part of cc.TMXLayer since they call [super add...], and cc.SpriteSheet#add SHALL not be called</span><span class="WHIT">
<span class='line'>168</span> 
<span class='line'>169</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>170</span>      * &lt;p>
<span class='line'>171</span>      *   Adds a quad into the texture atlas but it won't be added into the children array.&lt;br/>
<span class='line'>172</span>      *   This method should be called only when you are dealing with very big AtlasSrite and when most of the cc.Sprite won't be updated.&lt;br/>
<span class='line'>173</span>      *   For example: a tile map (cc.TMXMap) or a label with lots of characters (BitmapFontAtlas)&lt;br/>
<span class='line'>174</span>      * &lt;/p>
<span class='line'>175</span>      * @param {cc.Sprite} sprite
<span class='line'>176</span>      * @param {Number} index
<span class='line'>177</span>      */</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="NAME">addQuadFromSprite</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addQuadFromSprite():Argument must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.SpriteBatchNode only supports cc.Sprites as children"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> 
<span class='line'>182</span> </span><span class="WHIT">        </span><span class="COMM">/*while(index >= this._textureAtlas.getCapacity() || this._textureAtlas.getCapacity() == this._textureAtlas.getTotalQuads()){
<span class='line'>183</span>          this.increaseAtlasCapacity();
<span class='line'>184</span>          }*/</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">        </span><span class="COMM">//todo fixed</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">        </span><span class="COMM">// update the quad directly. Don't add the sprite to the scene graph</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">        </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> 
<span class='line'>192</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.insertQuad</span><span class="PUNC">(</span><span class="NAME">sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> 
<span class='line'>194</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: updateTransform will update the textureAtlas too using updateQuad.</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: so, it should be AFTER the insertQuad</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setDirty</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">        </span><span class="NAME">sprite.updateTransform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> 
<span class='line'>199</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">            </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>203</span> 
<span class='line'>204</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>205</span>      * &lt;p>
<span class='line'>206</span>      *    This is the opposite of "addQuadFromSprite.&lt;br/>
<span class='line'>207</span>      *    It add the sprite to the children and descendants array, but it doesn't update add it to the texture atlas&lt;br/>
<span class='line'>208</span>      * &lt;/p>
<span class='line'>209</span>      * @param {cc.Node} child
<span class='line'>210</span>      * @param {Number} z zOrder
<span class='line'>211</span>      * @param {Number} aTag
<span class='line'>212</span>      * @return {cc.SpriteBatchNode}
<span class='line'>213</span>      */</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteWithoutQuad</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aTag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addQuadFromSprite():Argument must be non-nil"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.SpriteBatchNode only supports cc.Sprites as children"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> 
<span class='line'>218</span> </span><span class="WHIT">        </span><span class="COMM">// quad index is Z</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">        </span><span class="NAME">child.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> 
<span class='line'>221</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: optimize with a binary search</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> 
<span class='line'>224</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">                </span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">                    </span><span class="PUNC">++</span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> 
<span class='line'>235</span> </span><span class="WHIT">        </span><span class="COMM">// IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">        </span><span class="NAME">this.addChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">z</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">aTag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> 
<span class='line'>238</span> </span><span class="WHIT">        </span><span class="COMM">//#issue 1262 don't use lazy sorting, tiles are added as quads not as sprites, so sprites need to be added in order</span><span class="WHIT">
<span class='line'>239</span> </span><span class="WHIT">        </span><span class="NAME">this.reorderBatch</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>240</span> 
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>243</span> 
<span class='line'>244</span> </span><span class="WHIT">    </span><span class="COMM">// property</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>246</span>      * Return TextureAtlas of cc.SpriteBatchNode
<span class='line'>247</span>      * @return {cc.TextureAtlas}
<span class='line'>248</span>      */</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="NAME">getTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>252</span> 
<span class='line'>253</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>254</span>      * TextureAtlas of cc.SpriteBatchNode setter
<span class='line'>255</span>      * @param {cc.TextureAtlas} textureAtlas
<span class='line'>256</span>      */</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="NAME">setTextureAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureAtlas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureAtlas</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">            </span><span class="NAME">this._textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>262</span> 
<span class='line'>263</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>264</span>      * Return Descendants of cc.SpriteBatchNode
<span class='line'>265</span>      * @return {Array}
<span class='line'>266</span>      */</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">    </span><span class="NAME">getDescendants</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT">  </span><span class="NAME">this._descendants</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> 
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>272</span>      * &lt;p>
<span class='line'>273</span>      *    initializes a CCSpriteBatchNode with a texture2d and capacity of children.&lt;br/>
<span class='line'>274</span>      *    The capacity will be increased in 33% in runtime if it run out of space.
<span class='line'>275</span>      * &lt;/p>
<span class='line'>276</span>      * @param {cc.Texture2D} tex
<span class='line'>277</span>      * @param {Number} capacity
<span class='line'>278</span>      * @return {Boolean}
<span class='line'>279</span>      */</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">    </span><span class="NAME">initWithTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">        </span><span class="NAME">this._children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>283</span> 
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">        </span><span class="NAME">capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.DEFAULT_SPRITE_BATCH_CAPACITY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>288</span> 
<span class='line'>289</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.initWithTexture</span><span class="PUNC">(</span><span class="NAME">tex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">            </span><span class="NAME">this._originalTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">            </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">            </span><span class="COMM">//this.setShaderProgram(cc.ShaderCache.getInstance().programForKey(cc.Shader_PositionTextureColor)) ;</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>298</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>299</span> 
<span class='line'>300</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>301</span>      * set this node is dirty ,need redraw
<span class='line'>302</span>      */</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">    </span><span class="NAME">setNodeDirty</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">        </span><span class="NAME">this._setNodeDirtyForCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">        </span><span class="NAME">this._transformDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._inverseDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.NODE_TRANSFORM_USING_AFFINE_MATRIX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">            </span><span class="NAME">this._transformGLDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>310</span> 
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="NAME">_setNodeDirtyForCache</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">        </span><span class="NAME">this._cacheDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>314</span> 
<span class='line'>315</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>316</span>      * &lt;p>
<span class='line'>317</span>      *    initializes a cc.SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.&lt;br/>
<span class='line'>318</span>      *    The capacity will be increased in 33% in runtime if it run out of space.&lt;br/>
<span class='line'>319</span>      *    The file will be loaded using the TextureMgr.
<span class='line'>320</span>      * &lt;/p>
<span class='line'>321</span>      * @param {String} fileImage
<span class='line'>322</span>      * @param {Number} capacity
<span class='line'>323</span>      * @return {Boolean}
<span class='line'>324</span>      */</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture2D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">textureForKey</span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texture2D</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">            </span><span class="NAME">texture2D</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture2D</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>331</span> 
<span class='line'>332</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>333</span>      * increase Atlas Capacity
<span class='line'>334</span>      */</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">    </span><span class="NAME">increaseAtlasCapacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">        </span><span class="COMM">// if we're going beyond the current TextureAtlas's capacity,</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">        </span><span class="COMM">// all the previously initialized sprites will need to redo their texture coords</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">        </span><span class="COMM">// this is likely computationally expensive</span><span class="WHIT">
<span class='line'>339</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quantity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>340</span> 
<span class='line'>341</span> </span><span class="WHIT">        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" to ["</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">quantity</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">"]."</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> 
<span class='line'>343</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._textureAtlas.resizeCapacity</span><span class="PUNC">(</span><span class="NAME">quantity</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">            </span><span class="COMM">// serious problems</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: WARNING: Not enough memory to resize the atlas"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">            </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Not enough memory to resize the atla"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>349</span> 
<span class='line'>350</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>351</span>      * removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.
<span class='line'>352</span>      * @warning Removing a child from a CCSpriteBatchNode is very slow
<span class='line'>353</span>      * @param {Number} index
<span class='line'>354</span>      * @param {Boolean} doCleanup
<span class='line'>355</span>      */</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">    </span><span class="NAME">removeChildAtIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">doCleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">        </span><span class="NAME">this.removeChild</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">doCleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>361</span>      * add child helper
<span class='line'>362</span>      * @param {cc.Sprite} sprite
<span class='line'>363</span>      * @param {Number} index
<span class='line'>364</span>      */</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">    </span><span class="NAME">insertChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setDirty</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> 
<span class='line'>370</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTotalQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">            </span><span class="NAME">this.increaseAtlasCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>373</span> 
<span class='line'>374</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.insertQuad</span><span class="PUNC">(</span><span class="NAME">sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>375</span> 
<span class='line'>376</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> 
<span class='line'>378</span> </span><span class="WHIT">        </span><span class="COMM">// update indices</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">                </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>385</span> 
<span class='line'>386</span> </span><span class="WHIT">        </span><span class="COMM">// add children recursively</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">getIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.atlasIndexForChild</span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">                    </span><span class="NAME">this.insertChild</span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">getIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>395</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>396</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>397</span> 
<span class='line'>398</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>399</span>      * addChild helper, faster than insertChild
<span class='line'>400</span>      * @param {cc.Sprite} sprite
<span class='line'>401</span>      */</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">    </span><span class="NAME">appendChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">        </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setDirty</span><span class="PUNC">(</span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> 
<span class='line'>407</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTotalQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">            </span><span class="NAME">this.increaseAtlasCapacity</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>410</span> 
<span class='line'>411</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayAppendObject</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>412</span> 
<span class='line'>413</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> 
<span class='line'>415</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>416</span> 
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.insertQuad</span><span class="PUNC">(</span><span class="NAME">sprite.getQuad</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>418</span> 
<span class='line'>419</span> </span><span class="WHIT">        </span><span class="COMM">// add children recursively</span><span class="WHIT">
<span class='line'>420</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>422</span> </span><span class="WHIT">            </span><span class="NAME">this.appendChild</span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>423</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>424</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>425</span> 
<span class='line'>426</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>427</span>      * remove sprite from TextureAtlas
<span class='line'>428</span>      * @param {cc.Sprite} sprite
<span class='line'>429</span>      */</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">    </span><span class="NAME">removeSpriteFromAtlas</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">        </span><span class="COMM">// remove from TextureAtlas</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.removeQuadAtIndex</span><span class="PUNC">(</span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>433</span> 
<span class='line'>434</span> </span><span class="WHIT">        </span><span class="COMM">// Cleanup sprite. It might be reused (issue #569)</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">        </span><span class="NAME">sprite.setBatchNode</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> 
<span class='line'>437</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayGetIndexOfObject</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>439</span> </span><span class="WHIT">            </span><span class="NAME">cc.ArrayRemoveObjectAtIndex</span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>440</span> 
<span class='line'>441</span> </span><span class="WHIT">            </span><span class="COMM">// update all sprites beyond this one</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">len</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">                </span><span class="NAME">s.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">s.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>446</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>447</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>448</span> 
<span class='line'>449</span> </span><span class="WHIT">        </span><span class="COMM">// remove children recursively</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>454</span> </span><span class="WHIT">                    </span><span class="NAME">this.removeSpriteFromAtlas</span><span class="PUNC">(</span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>455</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>459</span> 
<span class='line'>460</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>461</span>      * rebuild index in order for child
<span class='line'>462</span>      * @param {cc.Sprite} pobParent
<span class='line'>463</span>      * @param {Number} index
<span class='line'>464</span>      * @return {Number}
<span class='line'>465</span>      */</span><span class="WHIT">
<span class='line'>466</span> </span><span class="WHIT">    </span><span class="NAME">rebuildIndexInOrder</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pobParent</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pobParent.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>468</span> 
<span class='line'>469</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>470</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>471</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">                    </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rebuildIndexInOrder</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>475</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>477</span> 
<span class='line'>478</span> </span><span class="WHIT">        </span><span class="COMM">// ignore self (batch node)</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">pobParent.isEqual</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">            </span><span class="NAME">pobParent.setAtlasIndex</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">            </span><span class="NAME">index</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>483</span> 
<span class='line'>484</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>485</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>486</span> </span><span class="WHIT">                </span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>487</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">obj.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">                    </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.rebuildIndexInOrder</span><span class="PUNC">(</span><span class="NAME">obj</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>490</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>491</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>492</span> 
<span class='line'>493</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>495</span> 
<span class='line'>496</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>497</span>      * get highest atlas index in child
<span class='line'>498</span>      * @param {cc.Sprite} sprite
<span class='line'>499</span>      * @return {Number}
<span class='line'>500</span>      */</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">    </span><span class="NAME">highestAtlasIndexInChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> 
<span class='line'>504</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>507</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.highestAtlasIndexInChild</span><span class="PUNC">(</span><span class="NAME">children.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>510</span> 
<span class='line'>511</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>512</span>      * get lowest atlas index in child
<span class='line'>513</span>      * @param {cc.Sprite} sprite
<span class='line'>514</span>      * @return {Number}
<span class='line'>515</span>      */</span><span class="WHIT">
<span class='line'>516</span> </span><span class="WHIT">    </span><span class="NAME">lowestAtlasIndexInChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>517</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>518</span> 
<span class='line'>519</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">children</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">children.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">sprite.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.lowestAtlasIndexInChild</span><span class="PUNC">(</span><span class="NAME">children.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>525</span> 
<span class='line'>526</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>527</span>      * get atlas index for child
<span class='line'>528</span>      * @param {cc.Sprite} sprite
<span class='line'>529</span>      * @param {Number} nZ
<span class='line'>530</span>      * @return {Number}
<span class='line'>531</span>      */</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">    </span><span class="NAME">atlasIndexForChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sprite</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">nZ</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">brothers</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayGetIndexOfObject</span><span class="PUNC">(</span><span class="NAME">brothers</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sprite</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>535</span> 
<span class='line'>536</span> </span><span class="WHIT">        </span><span class="COMM">// ignore parent Z if parent is spriteSheet</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ignoreParent</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">this</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">previous</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">cc.UINT_MAX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">            </span><span class="NAME">previous</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">brothers</span><span class="PUNC">[</span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>542</span> 
<span class='line'>543</span> </span><span class="WHIT">        </span><span class="COMM">// first child of the sprite sheet</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ignoreParent</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.highestAtlasIndexInChild</span><span class="PUNC">(</span><span class="NAME">previous</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>550</span> 
<span class='line'>551</span> </span><span class="WHIT">        </span><span class="COMM">// parent is a CCSprite, so, it must be taken into account</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">        </span><span class="COMM">// first child of an CCSprite ?</span><span class="WHIT">
<span class='line'>553</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">childIndex</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>554</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>555</span> 
<span class='line'>556</span> </span><span class="WHIT">            </span><span class="COMM">// less than parent and brothers</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">nZ</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">p.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>560</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">p.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>562</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>563</span> </span><span class="WHIT">            </span><span class="COMM">// previous & sprite belong to the same branch</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">previous.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">nZ</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">previous.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">nZ</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.highestAtlasIndexInChild</span><span class="PUNC">(</span><span class="NAME">previous</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>567</span> 
<span class='line'>568</span> </span><span class="WHIT">            </span><span class="COMM">// else (previous &lt; 0 and sprite >= 0 )</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sprite.getParent</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">p.getAtlasIndex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>572</span> 
<span class='line'>573</span> </span><span class="WHIT">        </span><span class="COMM">// Should not happen. Error calculating Z on SpriteSheet</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"CCSpriteBatchNode.atlasIndexForChild():should not run here"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>577</span> 
<span class='line'>578</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>579</span>      * Sprites use this to start sortChildren, don't call this manually
<span class='line'>580</span>      * @param {Boolean} reorder
<span class='line'>581</span>      */</span><span class="WHIT">
<span class='line'>582</span> </span><span class="WHIT">    </span><span class="NAME">reorderBatch</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">reorder</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">        </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">reorder</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>585</span> 
<span class='line'>586</span> </span><span class="WHIT">    </span><span class="COMM">// CCTextureProtocol</span><span class="WHIT">
<span class='line'>587</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>588</span>      * Return texture of cc.SpriteBatchNode
<span class='line'>589</span>      * @return {cc.Texture2D}
<span class='line'>590</span>      */</span><span class="WHIT">
<span class='line'>591</span> </span><span class="WHIT">    </span><span class="NAME">getTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>594</span> 
<span class='line'>595</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>596</span>      * texture of cc.SpriteBatchNode setter
<span class='line'>597</span>      * @param {cc.Texture2D} texture
<span class='line'>598</span>      */</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">    </span><span class="NAME">setTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.setTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">            </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">        </span><span class="COMM">//this._updateBlendFunc();</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>606</span> 
<span class='line'>607</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>608</span>      * set the source blending function for the texture
<span class='line'>609</span>      * @param {Number} src
<span class='line'>610</span>      * @param {Number} dst
<span class='line'>611</span>      */</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">    </span><span class="NAME">setBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>613</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>614</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>615</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">dst</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>618</span> 
<span class='line'>619</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>620</span>      * returns the blending function used for the texture
<span class='line'>621</span>      * @return {cc.BlendFunc}
<span class='line'>622</span>      */</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">    </span><span class="NAME">getBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._blendFunc</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>626</span> 
<span class='line'>627</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>628</span>      * don't call visit on it's children ( override visit of cc.Node )
<span class='line'>629</span>      * @override
<span class='line'>630</span>      * @param {CanvasContext} ctx
<span class='line'>631</span>      */</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">    </span><span class="NAME">visit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">            </span><span class="COMM">// quick return if not visible</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">            </span><span class="NAME">context.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">            </span><span class="NAME">this.transform</span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>641</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>642</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._isUseCache</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._cacheDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">                    </span><span class="COMM">//add dirty region</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">                    </span><span class="NAME">this._renderTexture.clear</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">                    </span><span class="NAME">this._renderTexture.context.save</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">                    </span><span class="NAME">this._renderTexture.context.translate</span><span class="PUNC">(</span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">this._anchorPointInPoints.y</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">                        </span><span class="NAME">this.sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">                        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">                            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">                                </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">this._renderTexture.context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">                            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>654</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">                    </span><span class="NAME">this._renderTexture.context.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">                    </span><span class="NAME">this._cacheDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>659</span> </span><span class="WHIT">                </span><span class="COMM">// draw RenderTexture</span><span class="WHIT">
<span class='line'>660</span> </span><span class="WHIT">                </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>661</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>662</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>663</span> </span><span class="WHIT">                    </span><span class="NAME">this.sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">                            </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">visit</span><span class="PUNC">(</span><span class="NAME">context</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>669</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>670</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>671</span> </span><span class="WHIT">            </span><span class="NAME">context.restore</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>672</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">            </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">            </span><span class="COMM">//cc.PROFILER_START_CATEGORY(kCCProfilerCategoryBatchSprite, "CCSpriteBatchNode - visit");</span><span class="WHIT">
<span class='line'>675</span> 
<span class='line'>676</span> </span><span class="WHIT">            </span><span class="COMM">// CAREFUL:</span><span class="WHIT">
<span class='line'>677</span> </span><span class="WHIT">            </span><span class="COMM">// This visit is almost identical to CocosNode#visit</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">            </span><span class="COMM">// with the exception that it doesn't call visit on it's children</span><span class="WHIT">
<span class='line'>679</span> </span><span class="WHIT">            </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>680</span> </span><span class="WHIT">            </span><span class="COMM">// The alternative is to have a void CCSprite#visit, but</span><span class="WHIT">
<span class='line'>681</span> </span><span class="WHIT">            </span><span class="COMM">// although this is less mantainable, is faster</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">            </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>686</span> 
<span class='line'>687</span> </span><span class="WHIT">            </span><span class="COMM">//kmGLPushMatrix();</span><span class="WHIT">
<span class='line'>688</span> 
<span class='line'>689</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._grid</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._grid.isActive</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>690</span> </span><span class="WHIT">                </span><span class="NAME">this._grid.beforeDraw</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">                </span><span class="NAME">this.transformAncestors</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>693</span> 
<span class='line'>694</span> </span><span class="WHIT">            </span><span class="NAME">this.sortAllChildren</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">            </span><span class="NAME">this.transform</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> 
<span class='line'>697</span> </span><span class="WHIT">            </span><span class="NAME">this.draw</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>698</span> 
<span class='line'>699</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._grid</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._grid.isActive</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">                </span><span class="NAME">this._grid.afterDraw</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>702</span> 
<span class='line'>703</span> </span><span class="WHIT">            </span><span class="COMM">//kmGLPopMatrix();</span><span class="WHIT">
<span class='line'>704</span> </span><span class="WHIT">            </span><span class="NAME">this.setOrderOfArrival</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>705</span> 
<span class='line'>706</span> </span><span class="WHIT">            </span><span class="COMM">//cc.PROFILER_STOP_CATEGORY(kCCProfilerCategoryBatchSprite, "CCSpriteBatchNode - visit");</span><span class="WHIT">
<span class='line'>707</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>708</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>709</span> 
<span class='line'>710</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>711</span>      * add child to cc.SpriteBatchNode (override addChild of cc.Node)
<span class='line'>712</span>      * @override
<span class='line'>713</span>      * @param {cc.Sprite} child
<span class='line'>714</span>      * @param {Number} zOrder
<span class='line'>715</span>      * @param {Number} tag
<span class='line'>716</span>      */</span><span class="WHIT">
<span class='line'>717</span> </span><span class="WHIT">    </span><span class="NAME">addChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>722</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>723</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>725</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>726</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addChild():child should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Sprite</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.SpriteBatchNode only supports cc.Sprites as children"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> 
<span class='line'>729</span> </span><span class="WHIT">                </span><span class="COMM">// check CCSprite is using the same texture id</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>731</span> </span><span class="WHIT">                    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._textureAtlas.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>732</span> </span><span class="WHIT">                        </span><span class="STRN">"SpriteBatchNode.addChild():check cc.Sprite is using the same texture id"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">                </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">                </span><span class="NAME">this.appendChild</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">                    </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tag</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">                </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-nil "</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>746</span> 
<span class='line'>747</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>748</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>749</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>750</span> 
<span class='line'>751</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>752</span>      *  (override reorderChild of cc.Node)
<span class='line'>753</span>      * @override
<span class='line'>754</span>      * @param {cc.Sprite} child
<span class='line'>755</span>      * @param {Number} zOrder
<span class='line'>756</span>      */</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">    </span><span class="NAME">reorderChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>758</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addChild():the child should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._children.indexOf</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addChild():Child doesn't belong to Sprite"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>760</span> 
<span class='line'>761</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">zOrder</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">child.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>764</span> 
<span class='line'>765</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when before change</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>767</span> 
<span class='line'>768</span> </span><span class="WHIT">        </span><span class="COMM">//set the z-order and sort later</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">zOrder</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>770</span> 
<span class='line'>771</span> </span><span class="WHIT">        </span><span class="COMM">//save dirty region when after changed</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">        </span><span class="COMM">//this._addDirtyRegionToDirector(this.getBoundingBoxToWorld());</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">        </span><span class="NAME">this.setNodeDirty</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>774</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>775</span> 
<span class='line'>776</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>777</span>      * remove child from cc.SpriteBatchNode (override removeChild of cc.Node)
<span class='line'>778</span>      * @param {cc.Sprite} child
<span class='line'>779</span>      * @param cleanup
<span class='line'>780</span>      */</span><span class="WHIT">
<span class='line'>781</span> </span><span class="WHIT">    </span><span class="NAME">removeChild</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>782</span> </span><span class="WHIT">        </span><span class="COMM">// explicit null handling</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">child</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._children.indexOf</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"SpriteBatchNode.addChild():sprite batch node should contain the child"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>787</span> 
<span class='line'>788</span> </span><span class="WHIT">        </span><span class="COMM">// cleanup before removing</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">        </span><span class="NAME">this.removeSpriteFromAtlas</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>790</span> 
<span class='line'>791</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">child</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>792</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>793</span> 
<span class='line'>794</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>795</span>      * &lt;p>Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. &lt;br/>
<span class='line'>796</span>      * (override removeAllChildren of cc.Node)&lt;/p>
<span class='line'>797</span>      * @param {Boolean} cleanup
<span class='line'>798</span>      */</span><span class="WHIT">
<span class='line'>799</span> </span><span class="WHIT">    </span><span class="NAME">removeAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>800</span> </span><span class="WHIT">        </span><span class="COMM">// Invalidate atlas index. issue #569</span><span class="WHIT">
<span class='line'>801</span> </span><span class="WHIT">        </span><span class="COMM">// useSelfRender should be performed on all descendants. issue #1216</span><span class="WHIT">
<span class='line'>802</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>803</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._descendants.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>806</span> </span><span class="WHIT">                    </span><span class="NAME">this._descendants</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setBatchNode</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>807</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>808</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>809</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>810</span> 
<span class='line'>811</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">cleanup</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>812</span> </span><span class="WHIT">        </span><span class="NAME">this._descendants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>813</span> </span><span class="WHIT">        </span><span class="NAME">this._textureAtlas.removeAllQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>815</span> 
<span class='line'>816</span> </span><span class="WHIT">    </span><span class="NAME">sortAllChildren</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>817</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._reorderChildDirty</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>818</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>819</span> </span><span class="WHIT">            </span><span class="COMM">//insertion sort</span><span class="WHIT">
<span class='line'>820</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>821</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">                </span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>823</span> 
<span class='line'>824</span> </span><span class="WHIT">                </span><span class="COMM">//continue moving element downwards while zOrder is smaller or when zOrder is the same but orderOfArrival is smaller</span><span class="WHIT">
<span class='line'>825</span> </span><span class="WHIT">                </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tempItem.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT">
<span class='line'>826</span> </span><span class="WHIT">                    </span><span class="PUNC">(</span><span class="NAME">tempItem.getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getZOrder</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">tempItem.getOrderOfArrival</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getOrderOfArrival</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>827</span> </span><span class="WHIT">                    </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>828</span> </span><span class="WHIT">                    </span><span class="NAME">j</span><span class="PUNC">--</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>829</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">                </span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">j</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tempItem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>832</span> 
<span class='line'>833</span> </span><span class="WHIT">            </span><span class="COMM">//sorted now check all children</span><span class="WHIT">
<span class='line'>834</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._children.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>835</span> </span><span class="WHIT">                </span><span class="COMM">//first sort all children recursively based on zOrder</span><span class="WHIT">
<span class='line'>836</span> </span><span class="WHIT">                </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.sortAllChildren</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>837</span> 
<span class='line'>838</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>839</span> </span><span class="WHIT">                </span><span class="COMM">//fast dispatch, give every child a new atlasIndex based on their relative zOrder (keep parent -> child relations intact)</span><span class="WHIT">
<span class='line'>840</span> </span><span class="WHIT">                </span><span class="COMM">// and at the same time reorder descedants and the quads to the right index</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._children.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">                        </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._updateAtlasIndex</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>844</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>845</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>846</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>847</span> 
<span class='line'>848</span> </span><span class="WHIT">            </span><span class="NAME">this._reorderChildDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>849</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>850</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>851</span> 
<span class='line'>852</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>853</span>      * draw cc.SpriteBatchNode (override draw of cc.Node)
<span class='line'>854</span>      * @param {CanvasContext} ctx
<span class='line'>855</span>      */</span><span class="WHIT">
<span class='line'>856</span> </span><span class="WHIT">    </span><span class="NAME">draw</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">ctx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">        </span><span class="COMM">//cc.PROFILER_START("cc.SpriteBatchNode - draw");</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>859</span> 
<span class='line'>860</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.CANVAS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>861</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">context</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ctx</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">cc.renderContext</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>862</span> </span><span class="WHIT">            </span><span class="COMM">//context.globalAlpha = this._opacity / 255;</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.x</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">this._anchorPointInPoints.y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>864</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._renderTexture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>865</span> </span><span class="WHIT">                </span><span class="COMM">//direct draw image by canvas drawImage</span><span class="WHIT">
<span class='line'>866</span> </span><span class="WHIT">                </span><span class="NAME">context.drawImage</span><span class="PUNC">(</span><span class="NAME">this._renderTexture.getCanvas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pos.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">(</span><span class="NAME">pos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._renderTexture.getCanvas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>867</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>868</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>869</span> </span><span class="WHIT">            </span><span class="COMM">// Optimization: Fast Dispatch</span><span class="WHIT">
<span class='line'>870</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._textureAtlas.getTotalQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>873</span> 
<span class='line'>874</span> </span><span class="WHIT">            </span><span class="COMM">//cc.NODE_DRAW_SETUP();</span><span class="WHIT">
<span class='line'>875</span> 
<span class='line'>876</span> </span><span class="WHIT">            </span><span class="NAME">this._arrayMakeObjectsPerformSelector</span><span class="PUNC">(</span><span class="NAME">this._children</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.Node.StateCallbackType.updateTransform</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>877</span> 
<span class='line'>878</span> </span><span class="WHIT">            </span><span class="COMM">//ccGLBlendFunc( m_blendFunc.src, m_blendFunc.dst );</span><span class="WHIT">
<span class='line'>879</span> 
<span class='line'>880</span> </span><span class="WHIT">            </span><span class="NAME">this._textureAtlas.drawQuads</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>881</span> 
<span class='line'>882</span> </span><span class="WHIT">            </span><span class="COMM">//cc.PROFILER_STOP("CCSpriteBatchNode - draw");</span><span class="WHIT">
<span class='line'>883</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>884</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>885</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>886</span> 
<span class='line'>887</span> </span><span class="COMM">/**
<span class='line'>888</span>  * &lt;p>
<span class='line'>889</span>  *    creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children.&lt;br/>
<span class='line'>890</span>  *    The capacity will be increased in 33% in runtime if it run out of space.&lt;br/>
<span class='line'>891</span>  *    The file will be loaded using the TextureMgr.&lt;br/>
<span class='line'>892</span>  * &lt;/p>
<span class='line'>893</span>  * @param {String} fileImage
<span class='line'>894</span>  * @param {Number} capacity
<span class='line'>895</span>  * @return {cc.SpriteBatchNode}
<span class='line'>896</span>  * @example
<span class='line'>897</span>  * //create a SpriteBatchNode
<span class='line'>898</span>  * var parent2 = cc.SpriteBatchNode.create("res/animations/grossini.png", 50);
<span class='line'>899</span>  */</span><span class="WHIT">
<span class='line'>900</span> </span><span class="NAME">cc.SpriteBatchNode.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">        </span><span class="NAME">capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DEFAULT_SPRITE_BATCH_CAPACITY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>903</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>904</span> 
<span class='line'>905</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteBatchNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>906</span> </span><span class="WHIT">    </span><span class="NAME">batchNode.init</span><span class="PUNC">(</span><span class="NAME">fileImage</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>907</span> 
<span class='line'>908</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>909</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>910</span> 
<span class='line'>911</span> </span><span class="COMM">/**
<span class='line'>912</span>  * &lt;p>
<span class='line'>913</span>  *   creates a CCSpriteBatchNode with a texture2d and a default capacity of 29 children.&lt;br/>
<span class='line'>914</span>  *   The capacity will be increased in 33% in runtime if it run out of space.&lt;br/>
<span class='line'>915</span>  * &lt;/p>
<span class='line'>916</span>  * @param {cc.Texture2D} texture
<span class='line'>917</span>  * @param {Number} capacity
<span class='line'>918</span>  * @return {cc.SpriteBatchNode}
<span class='line'>919</span>  */</span><span class="WHIT">
<span class='line'>920</span> </span><span class="NAME">cc.SpriteBatchNode.createWithTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">        </span><span class="NAME">capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DEFAULT_SPRITE_BATCH_CAPACITY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>923</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>924</span> 
<span class='line'>925</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteBatchNode</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>926</span> </span><span class="WHIT">    </span><span class="NAME">batchNode.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>927</span> 
<span class='line'>928</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>929</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>930</span> </span></pre></body></html>